Ocean Air vs Stardew
Where Ocean Air belongs to Jotun's range, Stardew is a Sherwin-Williams color. Both sit in the blue-grey family, which is useful context if you're narrowing within a single hue direction. Stardew (LRV 43) reflects noticeably more light than Ocean Air (LRV 39), a difference of 4 points that becomes especially apparent in rooms with limited natural light. Both lean cool, so they'll behave similarly in mixed or changing light conditions. At ΔE 2.9, these are close — the kind of difference that matters when choosing between them, but doesn't read strongly in a finished room. Below you'll find 3 real-room photo comparisons where both colors appear side by side, plus 5 simulated room previews.
Ocean Air vs Stardew in Real Spaces
3 real rooms side by side. Ocean Air and Stardew are close enough that the difference can be hard to judge from a chip alone — these photos show how each reads at scale, across different spaces and lighting conditions.
Living Room
In a living room, color works across both daylight and evening light — the same wall can read very differently at noon and at 8pm. The brightness difference is modest but present — Stardew gives the walls a little more lift.
Bedroom
The context that matters most in a bedroom is how a color reads under a bedside lamp at night, not under noon daylight. Stardew reads slightly lighter here — a subtle but real difference in how open the space feels.
Color Details
Ocean Air vs Stardew Simulated Comparison
5 simulated room previews — drag the slider on each to see Ocean Air on one side and Stardew on the other.
Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.
More Ocean Air comparisons
See how Ocean Air stacks up against other well-photographed colors across different brands and tones.














































