Almond Roca vs Sea Mariner paint color comparison

Almond Roca vs Sea Mariner

Almond RocaSherwin-WilliamsvsSea MarinerSherwin-WilliamsΔE 41.3 — Very different colors

Almond Roca and Sea Mariner come from the same Sherwin-Williams collection. Hue-wise, Almond Roca belongs to the beige family and Sea Mariner to the blue-grey family. The 19-point LRV gap — 25 for Almond Roca vs 7 for Sea Mariner — means Almond Roca will open up a space more effectively. Where Almond Roca leans warm, Sea Mariner reads cool — a distinction that shifts noticeably depending on the light source and surrounding finishes. A ΔE of 41.3 puts these firmly in different territory — two distinct design choices rather than close alternatives. Below you'll find 1 real-room photo comparison where both colors appear side by side, plus 5 simulated room previews.

Almond Roca vs Sea Mariner in Real Spaces

1 real room side by side. Seeing Almond Roca and Sea Mariner in actual rooms makes the difference concrete; browse the spaces below to get a feel for how each color lives on a wall.

Mudroom

In a hardworking space like a mudroom, the depth and warmth of a color reads differently than in a quieter room. The LRV gap is large enough that Almond Roca will make the room feel meaningfully brighter than Sea Mariner would.

Almond RocaAlmond Roca paint in a coastal mudroom

@mybudgetrecipes

Sea MarinerSherwin Williams Sea Mariner Laundry Room

@dutchhausfurniture

Color Details

Almond Roca
Sherwin-Williams · 9105
LRV25.3
BrandSherwin-Williams
Number9105
Undertone—
TemperatureWarm
BrightnessMedium
Sea Mariner
Sherwin-Williams · 9640
LRV6.7
BrandSherwin-Williams
Number9640
Undertone—
TemperatureCool
BrightnessDark

Almond Roca vs Sea Mariner Simulated Comparison

5 simulated room previews — drag the slider on each to see Almond Roca on one side and Sea Mariner on the other.

Bathroom
Bedroom
House
Kitchen Cabinets
Living Room

Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.