
Armadillo vs Garret Gray
Armadillo and Garret Gray come from the same Sherwin-Williams collection. These are both greige-greys, so the question isn't which hue to choose — it's where within greige-grey to land. The 14-point LRV gap — 29 for Armadillo vs 15 for Garret Gray — means Armadillo will open up a space more effectively. Both share a warm character, which means they'll respond to light and surrounding materials in similar ways. A ΔE of 15.8 puts these firmly in different territory — two distinct design choices rather than close alternatives. Below you'll find 3 real-room photo comparisons where both colors appear side by side, plus 5 simulated room previews.
Armadillo vs Garret Gray in Real Spaces
3 real rooms side by side. Seeing Armadillo and Garret Gray in actual rooms makes the difference concrete; browse the spaces below to get a feel for how each color lives on a wall.
Living Room
A living room wall sees more varied light than almost any other surface in the house, which makes the choice between these two more nuanced than a chip suggests. Armadillo reflects noticeably more light off the walls, making the space read more open than Garret Gray.
House
A full exterior is the most demanding test for a paint color — scale and outdoor light both amplify differences that seem small on a swatch. Armadillo returns significantly more light to the room — in a smaller or darker space, that difference in perceived brightness is hard to miss.
Front Door
On a front door, the color is both the first and last thing you see — a context where even a modest tonal difference reads clearly. Armadillo reflects noticeably more light off the walls, making the space read more open than Garret Gray.
Color Details
Armadillo vs Garret Gray Simulated Comparison
5 simulated room previews — drag the slider on each to see Armadillo on one side and Garret Gray on the other.
Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.















