
Artifact vs Blustery Sky
Artifact and Blustery Sky come from the same Sherwin-Williams collection. Artifact reads as beige-greige, while Blustery Sky reads as blue-grey — two distinct hue families, not close cousins. Their light reflectance values are nearly the same — 23 vs 22 — so neither will read significantly brighter or darker than the other. Where Artifact leans warm, Blustery Sky reads cool — a distinction that shifts noticeably depending on the light source and surrounding finishes. A ΔE of 31.1 puts these firmly in different territory — two distinct design choices rather than close alternatives. Below you'll find 3 real-room photo comparisons where both colors appear side by side, plus 5 simulated room previews.
Artifact vs Blustery Sky in Real Spaces
3 real rooms side by side. Seeing Artifact and Blustery Sky in actual rooms makes the difference concrete; browse the spaces below to get a feel for how each color lives on a wall.
Living Room
A living room wall sees more varied light than almost any other surface in the house, which makes the choice between these two more nuanced than a chip suggests. Artifact brings more warmth to the space, while Blustery Sky keeps things cooler and crisper.
Bedroom
Bedrooms are typically lit with warmer, lower light than the rest of the house — a condition that flatters warm tones and deepens cool ones. Blustery Sky reads more restrained here, while Artifact adds a sense of enclosure and warmth.
House
A full exterior is the most demanding test for a paint color — scale and outdoor light both amplify differences that seem small on a swatch. Blustery Sky reads more restrained here, while Artifact adds a sense of enclosure and warmth.
Color Details
Artifact vs Blustery Sky Simulated Comparison
5 simulated room previews — drag the slider on each to see Artifact on one side and Blustery Sky on the other.
Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.















