
Sphere vs Dough
Sphere is a Cloverdale Paint color while Dough comes from Tikkurila. Both sit in the beige family, which is useful context if you're narrowing within a single hue direction. With LRVs of 80 and 82, they'll behave almost identically in terms of how much light they reflect back into a room. At ΔE 3.7, the difference is perceptible but not dramatic — the two can work harmoniously in the same space. Below, 5 simulated room previews show how each color reads at scale — real-room photos will be added as they become available.
Color Details
Sphere vs Dough Simulated Comparison
5 simulated room previews — drag the slider on each to see Sphere on one side and Dough on the other.
Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.
More Sphere comparisons
See how Sphere stacks up against other well-photographed colors across different brands and tones.


A 3-point LRV gap (83 vs 80) makes White Dove the marginally brighter of the two.


Sphere reflects far more light (LRV 80 vs 52), opening up a space where Purbeck Stone encloses it.


Sphere reflects far more light (LRV 80 vs 30), opening up a space where Evergreen Fog encloses it.


Sphere reflects far more light (LRV 80 vs 60), opening up a space where Agreeable Gray encloses it.


At LRV 80 vs 58, Sphere is decisively the brighter choice.


At LRV 80 vs 27, Sphere is decisively the brighter choice.


Sphere reflects far more light (LRV 80 vs 43), opening up a space where French Gray encloses it.


At LRV 80 vs 55, Sphere is decisively the brighter choice.


At LRV 80 vs 44, Sphere is decisively the brighter choice.


Pure White reads slightly lighter (LRV 84 vs 80), a gap that shows most in low-lit rooms.


At LRV 80 vs 66, Sphere is decisively the brighter choice.


A 6-point LRV gap (80 vs 74) makes Sphere the marginally brighter of the two.


At LRV 80 vs 12, Sphere is decisively the brighter choice.


At LRV 80 vs 8, Sphere is decisively the brighter choice.


A 12-point LRV gap (80 vs 68) makes Sphere the marginally brighter of the two.


At LRV 80 vs 12, Sphere is decisively the brighter choice.


At LRV 80 vs 45, Sphere is decisively the brighter choice.


Sphere reflects far more light (LRV 80 vs 31), opening up a space where Pale Green encloses it.























