Sea Sprite vs Agreeable Gray
Sea Sprite is a PPG color while Agreeable Gray comes from Sherwin-Williams. Hue-wise, Sea Sprite belongs to the blue family and Agreeable Gray to the greige-grey family. At LRV 60 vs 57, Agreeable Gray will read as the brighter of the two — a 3-point gap that matters most in north-facing or low-light rooms. At ΔE 10.2, these are genuinely distinct colors — a strong contrast if used together, or a meaningful choice between two different directions. Below, 5 simulated room previews show how each color reads at scale — real-room photos will be added as they become available.
Color Details
Sea Sprite vs Agreeable Gray Simulated Comparison
5 simulated room previews — drag the slider on each to see Sea Sprite on one side and Agreeable Gray on the other.
Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.
More Sea Sprite comparisons
See how Sea Sprite stacks up against other well-photographed colors across different brands and tones.

Ammonite reads slightly lighter (LRV 69 vs 57), a gap that shows most in low-lit rooms.

At LRV 83 vs 57, White Dove is decisively the brighter choice.

At LRV 57 vs 6, Sea Sprite is decisively the brighter choice.

Sea Sprite reads slightly lighter (LRV 57 vs 52), a gap that shows most in low-lit rooms.

Sea Sprite reflects far more light (LRV 57 vs 30), opening up a space where Evergreen Fog encloses it.

A 5-point LRV gap (57 vs 52) makes Sea Sprite the marginally brighter of the two.

Their light reflectance is nearly identical (LRV 58 vs 57), so neither reads brighter in a room.

At LRV 57 vs 27, Sea Sprite is decisively the brighter choice.

Sea Sprite reflects far more light (LRV 57 vs 43), opening up a space where French Gray encloses it.

Sea Sprite reflects far more light (LRV 57 vs 4), opening up a space where Naval encloses it.

Their light reflectance is nearly identical (LRV 57 vs 55), so neither reads brighter in a room.

At LRV 57 vs 13, Sea Sprite is decisively the brighter choice.

At LRV 57 vs 44, Sea Sprite is decisively the brighter choice.

Pure White reflects far more light (LRV 84 vs 57), opening up a space where Sea Sprite encloses it.

Sea Sprite reflects far more light (LRV 57 vs 21), opening up a space where Artichoke encloses it.

A 9-point LRV gap (66 vs 57) makes Balboa Mist the marginally brighter of the two.

At LRV 74 vs 57, Shoji White is decisively the brighter choice.

At LRV 83 vs 57, Snowbound is decisively the brighter choice.

Sea Sprite reads slightly lighter (LRV 57 vs 51), a gap that shows most in low-lit rooms.

At LRV 57 vs 12, Sea Sprite is decisively the brighter choice.

At LRV 57 vs 8, Sea Sprite is decisively the brighter choice.

A 11-point LRV gap (68 vs 57) makes Skimming Stone the marginally brighter of the two.

Sea Sprite reflects far more light (LRV 57 vs 41), opening up a space where Dix Blue encloses it.

At LRV 57 vs 12, Sea Sprite is decisively the brighter choice.

A 12-point LRV gap (57 vs 45) makes Sea Sprite the marginally brighter of the two.

Sea Sprite reflects far more light (LRV 57 vs 31), opening up a space where Pale Green encloses it.

Sea Sprite reflects far more light (LRV 57 vs 7), opening up a space where Pine Needle encloses it.













