Foggy Day vs Software paint color comparison

Foggy Day vs Software

Foggy DaySherwin-WilliamsvsSoftwareSherwin-WilliamsΔE 4.0 — Noticeable difference

Foggy Day and Software come from the same Sherwin-Williams collection. Foggy Day reads as blue-grey, while Software reads as grey — two distinct hue families, not close cousins. The 3-point LRV gap — 23 for Software vs 20 for Foggy Day — means Software will open up a space more effectively. Both share a neutral character, which means they'll respond to light and surrounding materials in similar ways. ΔE 4.0 means they're clearly different, but not dramatically so — they'd pair well in the same room. Below you'll find 1 real-room photo comparison where both colors appear side by side, plus 5 simulated room previews.

Foggy Day vs Software in Real Spaces

1 real room side by side. Foggy Day and Software are close enough that the difference can be hard to judge from a chip alone — these photos show how each reads at scale, across different spaces and lighting conditions.

Living Room

A living room wall sees more varied light than almost any other surface in the house, which makes the choice between these two more nuanced than a chip suggests. Software reads slightly lighter here — a subtle but real difference in how open the space feels.

Foggy DaySherwin Williams Foggy Day Accent Wall Panelling

@ornellaganoza

SoftwareSw 7074 Living Room

@sweetfarmofmine

Color Details

Foggy Day
Sherwin-Williams · 6235
LRV19.5
BrandSherwin-Williams
Number6235
Undertone—
TemperatureNeutral
BrightnessMedium
Software
Sherwin-Williams · 7074
LRV22.7
BrandSherwin-Williams
Number7074
Undertone—
TemperatureNeutral
BrightnessMedium

Foggy Day vs Software Simulated Comparison

5 simulated room previews — drag the slider on each to see Foggy Day on one side and Software on the other.

Bathroom
Bedroom
House
Kitchen Cabinets
Living Room

Digital color is approximate. These simulations are generated from the manufacturer's hex values and overlaid on grayscale room photos — your screen's calibration, brightness, and viewing angle all affect how they render. Before committing to either color, test physical samples in your own space under the light you actually live with.